#ifndef _TOPOGRAPHY_GROUND_H_
#define _TOPOGRAPHY_GROUND_H_

#include "Topography.h"
class Ground : public Topography
{
  public:
    Ground(CCNode * parent, b2World * w, const CCPoint & start);
    virtual ~Ground();
    static Ground * create(CCNode * parent, b2World * w, const CCPoint & sP);
    virtual bool init();
    virtual void createBody();
    virtual Topography * createNext();
};
#endif
